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/* Renderer */ public void onDrawFrame(GL10 gl) { mRefTime = System.currentTimeMillis(); // Update the game state before rendering if(mLastFrameTime > 0) { mGameEngine.update(mLastFrameTime); } gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); for (int i = 0; i < mRenderables.length; i++) { mRenderables[i].draw(gl); } mLastFrameTime = System.currentTimeMillis() - mRefTime; } /* Update method */ public void update(long lastFrameTimeMS) { int i, j; float moveOffset = mGameVelocity * UNIT_VELOCITY_MS * lastFrameTimeMS; for(i=0; i