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AnimatedSprite WalkingSprite = new AnimatedSprite(CAMERA_WIDTH / 2, CAMERA_HEIGHT / 2, myWalkTiledTextureRegion, mEngine.getVertexBufferObjectManager()); long frameDuration[] = { 200, 200, 300}; int firstTileIndex = 0; int lastTileIndex = myWalkTiledTextureRegion.getTileCount(); boolean loopAnimation = true; WalkingSprite.animate(frameDuration, firstTileIndex, lastTileIndex, loopAnimation, new IAnimationListener() { @Override public void onAnimationStarted( AnimatedSprite pAnimatedSprite, int pInitialLoopCount) { // TODO Auto-generated method stub // when animation first starts } @Override public void onAnimationFrameChanged( AnimatedSprite pAnimatedSprite, int pOldFrameIndex, int pNewFrameIndex) { // TODO Auto-generated method stub // everytime a new frame starts to play } @Override public void onAnimationLoopFinished( AnimatedSprite pAnimatedSprite, int pRemainingLoopCount, int pInitialLoopCount) { // TODO Auto-generated method stub // fired when loop ends(first to last frame) } @Override public void onAnimationFinished( AnimatedSprite pAnimatedSprite) { // TODO Auto-generated method stub // fired when sequence ends } }); this.mScene.attachChild(WalkingSprite); }