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EGLConfig m_config; // configuration properly choosed and set EGLSurface m_surface; // surface properly created EGLDisplay m_display; // main display // Context attributes static const EGLint contextAttribList[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext sharedContext; // The shared context that will never be made current EGLContext mainContext; // The context of the main thread sharedContext = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, contextAttribList); mainContext = eglCreateContext(m_display, m_config, sharedContext, contextAttribList); eglMakeCurrent(m_display, m_surface, m_surface, mainContext);