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public void draw(View view) { if(my_texture != null) { flushVertexBuffer(); view.bindTexture(my_texture.my_texture); view.my_gl10.glBindBuffer(GL10.GL_ARRAY_BUFFER, TexCoordHandle[0] ); view.my_gl10.glTexCoordPointer(2, GL10.GL_FLOAT, 0, 0 ); view.my_gl10.glBindBuffer(GL10.GL_ARRAY_BUFFER, VertexHandle[0]); view.my_gl10.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); } }