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package com.droidnova.android.lineofsight.data; import android.net.Uri; import android.provider.BaseColumns; /** * Convenience definitions for PlayerProvider. * * @author Martin */ public final class LineOfSightData { public static final String AUTHORITY = "com.droidnova.android.lineofsight.provider.LineOfSightData"; /** * The name of the database file. */ public static final String DATABASE_NAME = "avatar.db"; /** * User table. * * @author Martin */ public static final class Player implements BaseColumns { private Player() { } /** * The content:// style URL for this table */ public static final Uri CONTENT_URI = Uri.parse("content://" + AUTHORITY + "/avatar"); /** * The MIME type of {@link #CONTENT_URI} providing a directory of users. */ public static final String CONTENT_TYPE = "vnd.android.cursor.dir/vnd.lineofsight.avatar"; /** * The MIME type of a {@link #CONTENT_URI} sub-directory of a single * user. */ public static final String CONTENT_ITEM_TYPE = "vnd.android.cursor.item/vnd.lineofsight.avatar"; /** * The default sort order for this table */ public static final String DEFAULT_SORT_ORDER = "id DESC"; /** * The name of the character. */ public static final String NAME = "name"; /** * The gender of the character. */ public static final String GENDER = "gender"; /** * The Race of the character. */ public static final String RACE = "race"; /** * The level the character currently is. */ public static final String LEVEL = "level"; /** * The amount of experience the character has. */ public static final String EXPERIENCE = "experience"; /** * The amount of health the character has. */ public static final String CURRENT_HEALTH = "current_health"; /** * The amount of witcheries the character currently has. */ public static final String CURRENT_WITCHERIES = "current_witcheries"; /** * The strength the character has. */ public static final String STRENGTH = "strength"; /** * The agility the character has. */ public static final String AGILITY = "agility"; /** * The life the character has. */ public static final String LIFE = "life"; /** * The witchcraft the character has. */ public static final String WITCHCRAFT = "witchcraft"; /** * Free points to assign to other things. */ public static final String ATTRIBUTE_POINTS = "attribute_points"; } }