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Bitmap bmp1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.title); // // Convert ARGB -> RGBA ByteBuffer bb = ByteBuffer.allocateDirect(bmp1.getHeight() * bmp1.getWidth() * 4); bb.order(ByteOrder.BIG_ENDIAN); IntBuffer ib = bb.asIntBuffer(); for (int y=bmp1.getHeight()-1;y>-1;y--) for (int x=0;x RGBA @SuppressWarnings("unused") byte alpha = (byte)((pix >> 24)&0xFF); byte red = (byte)((pix >> 16)&0xFF); byte green = (byte) ((pix >> 8)&0xFF); byte blue = (byte)((pix)&0xFF); // It seems like alpha is currently broken in Android... ib.put(red << 24 | green << 16 | blue << 8 | 0xFF);//255-alpha); } bb.position(0); gl.glBindTexture(GL10.GL_TEXTURE_2D, name); gl.glTexSubImage2D(GL10.GL_TEXTURE_2D, 0, 0, 0, bmp1.getWidth(), bmp1.getHeight(), GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, bb);