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// events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); int X = (int)event.getX(); int Y = (int)event.getY(); switch (eventaction ) { case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on a ball for (ColorBall ball : colorballs) { // check all the bounds of the ball if (X > ball.getX() && X < ball.getX()+50 && Y > ball.getY() && Y < ball.getY()+50){ balID = ball.getID(); break; } } break; case MotionEvent.ACTION_MOVE: // touch drag with the ball // move the balls the same as the finger colorballs[balID-1].setX(X-25); colorballs[balID-1].setY(Y-25); break; case MotionEvent.ACTION_UP: // touch drop - just do things here after dropping break; } // redraw the canvas invalidate(); return true; }