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@Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; Canvas c = null; while (running) { startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) sleep(sleepTime); else sleep(10); } catch (Exception e) { } } }