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/* Do some calculations and drag attributes to local variables to save some performance. */ final int zoomLevel = this.mZoomLevel; final int viewWidth = this.getWidth(); final int viewHeight = this.getHeight(); final int tileSizePx = this.mRendererInfo.MAPTILE_SIZEPX; /* Get the center MapTile which is above this.mLatitudeE6 and this.mLongitudeE6 .*/ final int[] centerMapTileCoords = Util.getMapTileFromCoordinates(this.mLatitudeE6, this.mLongitudeE6, zoomLevel, null); /* Calculate the Latitude/Longitude on the left-upper ScreenCoords of the center MapTile. * So in the end we can determine which MapTiles we additionally need next to the centerMapTile. */ final Point upperLeftCornerOfCenterMapTile = getUpperLeftCornerOfCenterMapTileInScreen(centerMapTileCoords, tileSizePx, null); final int centerMapTileScreenLeft = upperLeftCornerOfCenterMapTile.x; final int centerMapTileScreenTop = upperLeftCornerOfCenterMapTile.y; final int centerMapTileScreenRight = centerMapTileScreenLeft + tileSizePx; final int centerMapTileScreenBottom = centerMapTileScreenTop + tileSizePx; /* Calculate the amount of tiles needed for each side around the center one. */ final int additionalTilesNeededToLeftOfCenter = (int)Math.ceil((float)centerMapTileScreenLeft / tileSizePx); // i.e. "30 / 256" = 1; final int additionalTilesNeededToRightOfCenter = (int)Math.ceil((float)(viewWidth - centerMapTileScreenRight) / tileSizePx); final int additionalTilesNeededToTopOfCenter = (int)Math.ceil((float)centerMapTileScreenTop / tileSizePx); // i.e. "30 / 256" = 1; final int additionalTilesNeededToBottomOfCenter = (int)Math.ceil((float)(viewHeight - centerMapTileScreenBottom) / tileSizePx); final int mapTileUpperBound = (int)Math.pow(2, zoomLevel); final int[] mapTileCoords = new int[]{centerMapTileCoords[MAPTILE_LATITUDE_INDEX], centerMapTileCoords[MAPTILE_LONGITUDE_INDEX]}; /* Draw all the MapTiles (from the upper left to the lower right). */ for(int y = -additionalTilesNeededToTopOfCenter; y <= additionalTilesNeededToBottomOfCenter; y++){ for(int x = -additionalTilesNeededToLeftOfCenter; x <= additionalTilesNeededToRightOfCenter; x++){ /* Add/substract the difference of the tile-position to the one of the center. */ mapTileCoords[MAPTILE_LATITUDE_INDEX] = MyMath.mod(centerMapTileCoords[MAPTILE_LATITUDE_INDEX] + y, mapTileUpperBound); mapTileCoords[MAPTILE_LONGITUDE_INDEX] = MyMath.mod(centerMapTileCoords[MAPTILE_LONGITUDE_INDEX] + x, mapTileUpperBound); /* Construct a URLString, which represents the MapTile. */ final String tileURLString = this.mRendererInfo.getTileURLString(mapTileCoords, zoomLevel); /* Draw the MapTile 'i * tileSizePx' above of the centerMapTile */ final Bitmap currentMapTile = this.mTileProvider.getMapTile(tileURLString); final int tileLeft = this.mTouchMapOffsetX + centerMapTileScreenLeft + (x * tileSizePx); final int tileTop = this.mTouchMapOffsetY + centerMapTileScreenTop + (y * tileSizePx); c.drawBitmap(currentMapTile, tileLeft, tileTop, this.mPaint); if(DEBUGMODE){ // Draw frame around the tiles... c.drawLine(tileLeft, tileTop, tileLeft + tileSizePx, tileTop, this.mPaint); c.drawLine(tileLeft, tileTop, tileLeft, tileTop + tileSizePx, this.mPaint); } } } /* Draw all Overlays. */ for(OpenStreetMapViewOverlay osmvo : this.mOverlays) osmvo.onManagedDraw(c, this); this.mPaint.setStyle(Style.STROKE); if (this.mMaxiMap != null) // If this is a MiniMap c.drawRect(0, 0, viewWidth - 1, viewHeight - 1, this.mPaint);