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package eas.org; import android.content.Context; import android.graphics.Canvas; import android.view.View; public class DrawView extends View { private ColorBall colorball1, colorball2, colorball3, colorball4, colorball5; public DrawView(Context context) { super(context); setFocusable(true); //not yet necessary, but you never know what the future brings // declare each ball with the ColorBall class colorball1 = new ColorBall(context,R.drawable.bol_groen); colorball2 = new ColorBall(context,R.drawable.bol_rood); colorball3 = new ColorBall(context,R.drawable.bol_blauw); colorball4 = new ColorBall(context,R.drawable.bol_geel); colorball5 = new ColorBall(context,R.drawable.bol_paars); } @Override protected void onDraw(Canvas canvas) { //canvas.drawColor(0xFFCCCCCC); //if you want another background color // move the balls at every canvas draw colorball1.moveBall(5,3); colorball2.moveBall(3,4); colorball3.moveBall(2,2); colorball4.moveBall(4,5); colorball5.moveBall(5,1); //draw the balls on the canvas canvas.drawBitmap(colorball1.getBitmap(), colorball1.getX(), colorball1.getY(), null); canvas.drawBitmap(colorball2.getBitmap(), colorball2.getX(), colorball2.getY(), null); canvas.drawBitmap(colorball3.getBitmap(), colorball3.getX(), colorball3.getY(), null); canvas.drawBitmap(colorball4.getBitmap(), colorball4.getX(), colorball4.getY(), null); canvas.drawBitmap(colorball5.getBitmap(), colorball5.getX(), colorball5.getY(), null); // refresh the canvas invalidate(); } }