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public void setState(int mode, CharSequence message) { synchronized (mSurfaceHolder) { mMode = mode; .... {lines removed for decision tree} .... else if (mMode == STATE_WIN){ // We beat a level, so now it's time to add to the win counter, // move to the next level str = res.getString(R.string.mode_win_prefix) + mWinsInARow + " " + res.getString(R.string.mode_win_suffix); mMyLevel ++; switch(mMyLevel) { case 1: mBackgroundImage = BitmapFactory.decodeResource(res, R.drawable.level2); mBackgroundImage = Bitmap.createScaledBitmap( mBackgroundImage, mCanvasWidth, mCanvasHeight, true); break;