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class GLThread extends Thread { private float xRot, yRot; //............................ private void drawFrame(GL10 gl) { // Clear the screen to black gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // Other drawing commands go here... gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glPushMatrix(); gl.glTranslatef(0, 0, -2.0f); //************ ROTATE BY THE DPAD ************ gl.glRotatef(yRot, 0, 1, 0); gl.glRotatef(xRot, 1, 0, 0); // ... Draw the model cube.draw(gl); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(-1.0f, 1.0f, -2.0f); gl.glScalef(0.5f, 0.5f, 0.5f); cube.draw(gl); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(1.0f, -1.0f, -2.0f); gl.glScalef(0.3f, 0.3f, 0.3f); cube.draw(gl); gl.glPopMatrix(); } public boolean onKeyDown(int keyCode, KeyEvent ev) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: xRot += 30.0f; yRot += 30.0f; return true; default: return false; } } //............................. }