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// if the image is not loaded into memory yet return false if(image == 0) return false; LOGE("trying to upload image: %ix%i - %i", reader->getTextureWidth(), reader->getTextureHeight(), reader->getID()); // LOGI("uploading %ix%i pixels %s", image->getWidth(),image->getHeight(), reader->getFilepath()); GLuint textureID; // Generate a texture object glGenTextures(1, &textureID); // Bind the texture object glBindTexture(GL_TEXTURE_2D, textureID); // Set the filtering mode glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // LOGE("uploading image: %i on texture %i file: %s", reader->getID(), textureID, reader->getFilepath()); // upload the texture glTexImage2D(GL_TEXTURE_2D, 0, image->getColorFormat(), reader->getTextureWidth(), reader->getTextureHeight(), 0, image->getColorFormat() , GL_UNSIGNED_BYTE, image->getPixelData()); // set the texture's ID _textureID = textureID; // set the image ID to the uploaded one _imageID = reader->getID();