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private void initPlayer() { final TextureRegion PlayerTextureRegion = this.mPlayerTextureRegion.deepCopy(); PlayerTextureRegion.setWidth(this.mPlayerTextureRegion.getWidth()); this.mPlayer = new Sprite(32*7, 32*7, 32, 32, PlayerTextureRegion); this.mPlayerBody = PhysicsFactory.createBoxBody(this.mPhysicsWorld, this.mPlayer, BodyType.DynamicBody, FIXTURE_DEF); this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(this.mPlayer, this.mPlayerBody, true, false)); this.mScene.attachChild(this.mPlayer); }