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private void addTile(final float pX, final float pY, final Integer pValue) { switch (pValue) { case 0: tile = new Sprite(pX, pY, this.mTile0TextureRegion); tilebody = PhysicsFactory.createBoxBody(this.mPhysicsWorld, tile, BodyType.StaticBody, FIXTURE_DEF); this.mScene.attachChild(tile); this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(tile, tilebody, true, true)); break; } }