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public void onLoadResources() { this.mTile0Texture = new BitmapTextureAtlas(32,32, TextureOptions.BILINEAR_PREMULTIPLYALPHA); this.mTile0TextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTile0Texture, this, "tile_0.png", 0, 0); }