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void bindCameraTexture(GL10 gl) { synchronized(this) { if (cameraTexture==null) cameraTexture=new int[1]; else gl.glDeleteTextures(1, cameraTexture, 0); gl.glGenTextures(1, cameraTexture, 0); int tex = cameraTexture[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, tex); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, 256, 256,0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE,bytebuffer); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); } public void onPreviewFrame(byte[] yuvs, Camera camera) { int bwCounter=0; int yuvsCounter=0; byteBuffer = ByteBuffer.allocateDirect(yuvs.length); imageconversion(yuvs,240,160,byteBuffer,240,160); // Camera Preview size is 240*160 ,imageconversion is the native function.,. }