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private void pickingDraw(GL10 gl) { // Drawing gl.glTranslatef(0.0f, 0.0f, -25.0f); // move 5 units INTO the screen gl.glColor4f(128, 0, 0, 1); square.draw(gl); // Draw each polygon with a different color gl.glTranslatef(0.0f, -5.0f, 0.0f); gl.glColor4f(129, 0, 0, 1); square.draw(gl); gl.glTranslatef(4.0f, 10.0f, 0.0f); gl.glColor4f(130, 0, 0, 1); triangle.draw(gl); }