www.news.com/ wrote:(Date: Published: November 12, 2007)
Q: What were the primary development challenges for Android? Did you design it with high-end or mainstream hardware in mind, and what are the system requirements?
Rubin: When we built the system, we wanted it to be as flexible as possible. We did a lot of work to write our own library, and it's 250 kilobytes, not 3.4 megabytes.
We took a lot of those types of considerations when we were developing the platform. The platform is capable of running, as I said, on kind of mid- to lower-end devices as well.
We feel that one of the platform's distinguishing features is how it handles access to data. I talked about the mashups on the Internet and everything else. So, although the platform can run in a stripped-down fashion on mass-market phones, we think that the initial devices will be mid- to higher-end phones just because of the data access capabilities of the platform.
The minimal requirements are 32 megabytes of RAM, 32 megabytes of flash, and a 200-megahertz online processor. There are companies within the alliance working to bring that to even lower-power phones.
SubForum-Description wrote: Porting Android
Discuss porting Android to any mobile devices (like PSP, Custom Mobile Phones, Laptops, ...)
The first product released in the XDA range.
* ARM-SA1110 CPU (206 MHz)
* Initial models had 32 MB RAM, which was quickly increased to 64 MB
plusminus wrote:Hi rtreffer,
remember, that an emulator also has to contain an emulation of the hardware of the phone, that in reality i snot expressable in bytes
Niche or riches?
But what really matters is sales. The mobile phone market is huge, but only a tiny fraction belongs to the kind of expensive devices which will run Android. Google suggests a minimum specification of a 200MHz ARM9, with 64Mb RAM and 64Mb Flash. We all know what minimum specs mean.
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