I'm new to 3D graphics, and I was trying to get ready to implement frustrum culling, using this tutorial: http://www.lighthouse3d.com/opengl/viewfrustum/index.php?gaplanes
In their implementation, they use some classes for Plane and Vec3, which have methods for calculating the distance between a plane and a point (defined by a Vec3) and for defining the plane either as three clockwise points or as a point and a normal vector. I'm not experienced with C++, so I hope class and method are the right words.
So, do we have access to classes like that already in Android ? Or do I need to brush up on my matrix math and create my own?