The goal is to put some 3D objects on top of the camera.
I have created a Camera View and another smaller GLSurfaceView (wich renders the basic 3D Cube) on top of the camera preview.
I can see the 3d Cube spining correctly however it is framed inside its GLSurface, wich is black. I want these frame to be transparent in order to see the cubes as if they were spining on top of the camera preview.
Is this possible? No idea of OpenGL.


