RGB textures

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

RGB textures

Postby acolubri » Sun Apr 18, 2010 6:28 am

hi, I'm trying to create a texture with internal format GL_RGB, but when I render it, the result is invariably a white rectangle, irrespective of the color buffer I put into the texture with glTexSubImage2D. This happens on the emulator and also on a Nexus One. RGBA textures are ok. Has anyone used RGB textures successfully with the emulator and/or with an actual android device? Thanks a lot.
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