hi, I'm trying to create a texture with internal format GL_RGB, but when I render it, the result is invariably a white rectangle, irrespective of the color buffer I put into the texture with glTexSubImage2D. This happens on the emulator and also on a Nexus One. RGBA textures are ok. Has anyone used RGB textures successfully with the emulator and/or with an actual android device? Thanks a lot.
ac

