problem about glDeleteTextures(1, textures, 0)

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

problem about glDeleteTextures(1, textures, 0)

Postby sunnychu220 » Thu Mar 12, 2009 4:29 am

I draw several Texutures , one Texture is behind another to create a 3D image show. When I try to delete one Texture using gl.glDeleteTextures(1, textures, 0); no only the Texture I tried to delete disappeared, two other Textures behind it also disappeared. Did someone else encounter this problem??
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