problem about glDeleteTextures(1, textures, 0)

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

problem about glDeleteTextures(1, textures, 0)

Postby sunnychu220 » Thu Mar 12, 2009 4:29 am

I draw several Texutures , one Texture is behind another to create a 3D image show. When I try to delete one Texture using gl.glDeleteTextures(1, textures, 0); no only the Texture I tried to delete disappeared, two other Textures behind it also disappeared. Did someone else encounter this problem??
sunnychu220
Freshman
Freshman
 
Posts: 5
Joined: Thu Jan 15, 2009 7:52 am

Top

Return to Android 2D/3D Graphics - OpenGL Tutorials

Who is online

Users browsing this forum: No registered users and 3 guests