Can someone please help me.
I have been working on developing a game for the android for quite some time now. It has been coming along well.
I initally used the LunarLander game source as a template and did something similar where i created my own view class that extends Surface View. Then in that class I created a Thread that handles drawing the graphics and such on the screen.
I recently decided I would like to create some neat-effects using OpenGL. The effects involve rending 3D shapes on the screen. I have searched through a lot of the OpenGL code and I understand how they have been able to render a cube on the screen based on the examples. However, How is it possible for me to provide both OpenGL 3d rendering and the traditional thread-surfaceview_draw stuff that I have going on?
Assistance would be very appreciated. Thank You.