neocore is a opengles demonstration run on hardware acceleration phone,
but when running on the emulator , it slows down and can not load textures.
my question is how can the neocore call opengles apis that can only run on phone that have 3d accelerated hw.
and i have done a test on that stuff, i have cut off the 3d hardware driver from the android,and burn the new built OS on a phone ,the result is , no texture loaded like on emulator and even more slowly. but other application like api demo's cube runs well.
i have lauched a research on android opengles, but have no idea on how to use the hardware acceleration
in my application. i make a texture cube with 2 pictures of 320*480 on two sides of cube and rotate between the
two sides , the rate is max 14-16fps, it doesn't sound like i have used the 3d acceleration.
anyone help? thanks a lot...



