Hi. I was making a game using Canvas and now I am porting the code to OpenGL (yeah, I know, I should have started with OpenGL , it was the first game I was making for Android) and everything is working but there is a problem. With OpenGL (x=0, y=0) is bottom/left while with Canvas (x=0, y=0) is top/left and y++ means the opposite in OpenGL. As the game is advanced I would have to change a lot of coordinates in Y-axis so my question is if there is a quick way to change the reference so it's the same that Canvas.
PS.: I'm using the SpriteMethodTest renderer.