TimV wrote:Excuse me, but also - I see the SurfaceHolder object all over the place, how does it tie together with GLSurfaceView?
I see it used in a lot of demos, but I can't get its function and relationship/use with GLSurfaceView. Could someone please explain?
TimV wrote:I'm experimenting right now in the same way, and I see that some people have View classes create a thread with the Runnable object as a parameter, which in turn I assume could act as the main loop (needs some yielding/blocking). Is that correct?
There is a Rokon framework available on these forums, and I downloaded the alpha version to take a look at whats going on, it makes sense but I still don't see a main loop anywhere, and there are too many allocations in real time so the GC goes nuts all the time, have you looked at that code?
I will need to go home and look over some of this stuff when it comes to SurfaceHolder
Thank you for being so responsive Shaka!
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