MrSnowflake wrote:No, it won't otherwise it would render all opengl ES1.1 unusable. Maybe Version 2 will support opengl es 2, but version 1 will always have OpenGL ES 1 support.
And you can't write a renderer based on OpenGL ES 2, as it isn't a renderer itself. Why would you need 2? You are on a mobile device, so dealing with less features, can't be that bad, can it?
MrSnowflake wrote:Shaders on a mobile device, won't that kill your battery?
MrSnowflake wrote:Sure it will and is (not on G1 ) possible. I'm just wondering how good this works on a small screen... But that's a very different topic .
Oh right, with bigger screens (like projects) shaders will of course be awsome .Simon wrote:MrSnowflake wrote:Sure it will and is (not on G1 ) possible. I'm just wondering how good this works on a small screen... But that's a very different topic .
And since there are several prototypes on projectors integrated on mobile phones, programmable shader will probl. (hopefully) be standard.
MrSnowflake wrote:As I now think about it supporting OpenGL ES 2.0 won't break 1.1 apps...
Cheap ones won't and more expensive devices probably will.Ultrano wrote:On a similar note, are the upcoming Android phones with 3D acceleration? I think only the G1 will have it for now.
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