I've been developing for android for a couple of weeks now, creating some simple apps using menus and buttons etc. That is getting quite boring without any inspiration, so I thought I'd give OpenGL a go.
The plan is to create a digital version of a quite entertaining game we play at school when there's nothing else to do, the goal is to capture as many squares. Just click the link below to see what I mean.
http://blogsimages.skynet.be/images_v2/ ... 074dd8.gif
I've managed to render a couple of cubes that I will eventually use to create a grid, I chose cubes as I thought I'd be able to create some nice effects with them. A game field would consist of 100 cubes to form a grid.
The problem is the coordinate system, I developed for the NDS (in C). There I would simply put a cube at (0, 0) and another one at (5, 0) etc. (0, 0) being the top left of the screen.
It's probably my logic, but I can't figure it out. Please point me in the right direction