ShadowKntSDS wrote:While I personally have not done any benchmarks, I have heard of this issue. I believe it is far worse some of the older API levels (1.5-1.6ish) than with 2.1. I also know several people have mentioned sleeping the UI thread for a few ms when you handle a a touch event can partially mask the problem without affecting usability too much. I've tried this on some sims and see a drastically reduced number of call to my onTouch handler.
hardcoras wrote:It has nothing to do with drawing tier (nor OpenGL nor Canvas). It's a bug in the android touch system implementation. You can read about it here: http://code.google.com/p/android/issues/detail?id=7836.
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