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anddev.org • View topic - non-threaded opengl initialization?

non-threaded opengl initialization?

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

non-threaded opengl initialization?

Postby KennetRose » Wed Mar 09, 2011 9:28 am

There was GLView1 sample in beta releases of SDK but now there is only sample based on GLThread and android.graphics.OpenGLContext seems to be deprecated I've tried to write ogl initialization whithout
creating thread but still can't get it right... Where can I find tutorial? Thanks.__________________________
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