make GL11 dev run on GL20 ?

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

make GL11 dev run on GL20 ?

Postby lemp » Tue Apr 20, 2010 11:56 am


I want my GL10 or GL11 run on htc legend ( GL20 ) .
help me to proceed.

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Postby MichaelEGR » Tue Apr 20, 2010 3:20 pm

First off OpenGL ES 1.x is completely different from 2.x.

1.x has a fixed pipeline and 2.x has a programmable pipeline determined by vertex & fragment shaders.

They are not interchangeable.

Are you doing NDK development as there isn't an official 2.x Java binding yet, but you can find one here:

Also check out this recent thread for an overview of GL ES 2.x as a very similar question to yours was asked: ... 4?lnk=raot

Also as far as I'm aware most devices that support GL ES 2.x should also offer support for 1.x You should still be able to use 1.x for the Legend.
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