Yeah, I'm kind of having interesting problems with my current openGL game. It runs perfectly fine on 1.6 and 1.5 emulators but when I upload it into my htc hero 1.5 it nothing appears. Well the game does start, it does clear the screen colours to what it should be but when I try to render to screen using normal vertex and index buffers via glVertexPointer() and glDrawElements() absolutely nothing appears on the screen.
It does the gl.glClearScreen() and clears the screen to set colour but no given vertices are rendered. Any ideas what is going on? It's mighty confusing if nothing else. I went through it with the debugger and it goes to the rendering thread, performs the operations and such but nothing just appears and it works perfectly fine on different versions on the emulator.
Is there something I'm completely missing now, or?


I'll have to look into it.
Oh, I was already running GLSurfaceView, sorry if I didn't make that clear. If you encounter any other obstacles while developing, please do post about it 

