Hello,
I'm trying to draw rectangles on the camera screen.
I've drawn a rectangle defined by:
float myVertices1 []= {
-0.0625f, -0.5f, 0.0f,
0.0625f, -0.5f, 0.0f,
-0.0625f, 0.5f, 0.0f,
0.0625f, 0.5f, 0.0f
};
with indices:
byte indices[] = { 0,1,2, 2,3,1};
and scale is set to:
gl.glScalef(4,4,4);
With the above values I can clearly see the rectangle.
Now I have to draw another rectangle where vertices are very close:
float myVertices1 []= {
-0.33969933f, 0.20863467f, 0.0f,
-0.33968616f, 0.20865479f, 0.0f,
-0.33969933f, 0.20868467f, 0.0f,
-0.33968616f, 0.20870478f, 0.0f
};
In order to see the rectangle I have to definitely change the scale value. But how much?
I'm doing some trail and error - without any success.
Thanking you all in advance
-raich

