by zorro » Fri Feb 12, 2010 11:46 am
I suggest you to take an android sample from the SDK that draws something on the screen using Canvas class and try to understand it (look up for the the initialization of the activity and the canvas class then the function that does all the drawing, etc). After that, all you have to do is do your stuff with lines, rectangles, circles, etc. It's not really complicated, but you have to start from somewhere, that's why i suggest you to load, compile and understand a sample from the SDK.