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anddev.org • View topic - How to create a Checkers Game?

How to create a Checkers Game?

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

How to create a Checkers Game?

Postby nemory » Mon Jul 30, 2012 11:00 am

I want to create a Checkers Game. But having a hard time thinking what are the best techniques to use.

Should I use a canvas for the checkered board? then move the pawns by their coordinates?
or should I just use a grid of buttons, and just tap on each button to move?

or can anyone give me any algorithms, steps, examples, or anything to help me build this project? Please

Thank you so much guys.
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Re: How to create a Checkers Game?

Postby blog » Tue Sep 18, 2012 1:50 am

I'm going to be working on that in the future. On my project http://www.sf.net/p/javagg I have a module gsc which has a demo checker board, but this is using Swing. I have not converted it to android yet. I am looking now at how I will convert some objects to android such as TileMap and ImageStrip, both of which my checkers board uses.
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