how to achieve coverFlow in the platform of android

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

how to achieve coverFlow in the platform of android

Postby hushui2003 » Mon Jun 01, 2009 4:49 pm

HI everybody,

How is the effect of Iphone cover Flow achieved using opengl es in the platform of android? can you give me some ideas?
thanks very much

from Mod: Don't use big text size just to make your question more visible!
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achieve coverFlow in the platform of android

Postby hushui2003 » Thu Jun 11, 2009 5:37 pm

First,I am very grateful to plusminus who provides Android-(Open)-GL Tutorials to me.I study many knowledge about opengles.Now I have some problems to acheive the coverflow.The animation which is great is the main problem.I hope to get your help.Thanks very much!
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Postby gg_mahalakshmi » Wed Aug 26, 2009 5:11 am

Hi,

We are also trying to achieve the same kind of view.
But I am running into some issues.. Can you please send me the latest code ..

Thanks a lot in advance

Thanks,
Gml
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Postby desuvinodkumar » Wed Aug 26, 2009 7:01 am

HI

Can any body tell How to resolve this following log errors
what are that errors?

08-26 11:19:05.193: ERROR/MemoryHeapBase(569): error opening /dev/pmem_gpu0: No such file or directory
08-26 11:19:05.224: ERROR/MemoryHeapBase(569): error opening /dev/pmem_gpu1: No such file or directory
08-26 11:19:05.244: ERROR/MemoryHeapBase(569): error opening /dev/hw3d: No such file or directory
08-26 11:19:06.004: INFO/ActivityManager(569): Displayed activity com.inc.covers/.CoverFlow: 7800 ms
08-26 11:19:06.604: ERROR/GLLogger(768): couldn't load <libhgl.so> library (Cannot find library)
08-26 11:19:06.724: WARN/dalvikvm(768): threadid=17: thread exiting with uncaught exception (group=0x4000fe70)
08-26 11:19:06.745: ERROR/AndroidRuntime(768): Uncaught handler: thread Thread-9 exiting due to uncaught exception
08-26 11:19:06.775: ERROR/AndroidRuntime(768): java.lang.NullPointerException
08-26 11:19:06.775: ERROR/AndroidRuntime(768): at com.inc.covers.CoverFlow$GLCoverFlowView.loadImage(CoverFlow.java:139)
08-26 11:19:06.775: ERROR/AndroidRuntime(768): at com.inc.covers.CoverFlow$GLCoverFlowView.init(CoverFlow.java:129)
08-26 11:19:06.775: ERROR/AndroidRuntime(768): at com.inc.covers.GLBase.run(GLBase.java:207)
08-26 11:19:06.775: ERROR/AndroidRuntime(768): at java.lang.Thread.run(Thread.java:1058)


TIA
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Postby WarrenFaith » Thu Aug 27, 2009 4:15 pm

are you working with the emulator? does your pc support opengl/3d ? looks like the emulator/device can't find the graphic cards to perform 3d on them.
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Postby desuvinodkumar » Thu Aug 27, 2009 4:18 pm

HI

Thanks for giving reply
Can u please give me the requirement for working the OPen GL application s......
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Postby WarrenFaith » Thu Aug 27, 2009 4:25 pm

HI

Thanks for giving reply
Can u please give me the requirement for working the OPen GL application s......

Have you read my post? Please answer my questions because I asked them to get more information about your developing environment to help you!

Here my questions again:
WarrenFaith wrote:are you working with the emulator? does your pc support opengl/3d ? looks like the emulator/device can't find the graphic cards to perform 3d on them.
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Postby desuvinodkumar » Fri Aug 28, 2009 5:19 am

HI
Yes i am working on emulator for this .
we need any extra graphics fro Open GL applications
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