i've got a little problem here. The situation is:
i'm drawing a shape using glDrawArrays(GL_TRIANGLE_STRIP,...)
as an example when drawing 2 triangles i have 4 vertexes.
Next i want to shade it. i set up an array of normals to use with glNormalPointer.
For 4 vertexes in vertex array how much normals must i have in normals array? is it 4 (one per each vertex in array) or 6 (one per each vertex in every triangle)?
Any help will be appreciated.