Handling Objects based on TouchEvents in OpenGL for Android

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

Handling Objects based on TouchEvents in OpenGL for Android

Postby Jitendra Kumar » Tue May 20, 2008 6:50 am

Hi Guy...............Did anyone find out how to handle objects based on touchEvent in open gl for android........plz help
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Postby whreckz » Thu May 22, 2008 2:28 am

what do you mean by this? can you give an example.
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Postby Jitendra Kumar » Thu May 22, 2008 5:45 am

Hello Friend..............What i mean is that selecting the openGL primitives(triangle, quard, polygons etc. 2d/3d) using mouse(touching on the screen)...............If it is possible...........plz let me know..............
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Postby whreckz » Thu May 22, 2008 7:19 am

Hey, it seems that we are trying to do the same thing. :D

Currently, I'm still checking how to do this. It seems that androidGL doesn't have enough APIs to do this.

If you find how to do it, please let me know. I'll inform you if I find something. Thanks in advance.
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Postby Jitendra Kumar » Thu May 22, 2008 8:29 am

Freshman :) Do u have any idea of loading a 3ds model in Android.............I have a 3ds model but either i need to implement a 3ds loader for android or need to find out is there any loader available in Android or not.........I got that in android.graphics.glutilis there is a Object3D class.........how it will work ....no documentation is given in Tutorial...If get anything regarding this .............let us know......
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Postby tim » Wed Jul 16, 2008 10:38 am

any news on picking a primitive in android opengl es??

any idea orr help?...i really have to be able to select my objects =)
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Postby tim » Wed Jul 23, 2008 4:11 pm

how to get the current projection matrix without glGetFloatv(..) ???
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Postby living_sword » Tue Oct 14, 2008 4:12 am

try this
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