Hello,
Can someone PLEASE help me with this issue. I am so eager to finish my game and I am almost there, i Just can't get passed this one snag.
i currently have a surfaceview instance, and a seperate game thread with a while loop that continuously does this:
canvas = surfaceHolder.lockCanvas();
doDraw(canvas);
in my doDrawmethod I continously update pixels and what not.
Now i want to add some 3d rendering in there, so I changed the view from SurfaceView to GLSurfaceView, and I copied the Cube and CubeRender class over. In my glsurfaceview instance i make a call in the constructor setRender(new CubeRender() );
However, no cube is displayed. In fact, the method onDrawFrame in the cuberender class never EVER gets called.
I can't figure it out ....PLEASE HELP ME!!!
thank you.

