I'm having a problem with my OpenGL app. I started working on 2D rendering, using glDrawTexfOes, and it worked perfectly. But by the time, I was still using OpenGL ES 1.1.
Then I started working with 3D meshes and shaders, so I needed to use th setEGLContextClientVersion(2), but after that, my 2D textures wouldn't render anymore. I don't get any error, just my textures are not drawn. When I comment the line setEGLContextClientVersion(2); they are rendered again.
Is there something I'm missing ?