Creating a game

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

Creating a game

Postby DJDe3ha » Wed Jul 27, 2011 7:00 pm

Need help as I have not much knowledge , I'm doing this for my project,
I was wondering how do I move an object(game character) with left and right on-screen buttons ,
so that the object can move ?
I was thinking of using accelerometer but it sounds too complicating ?
anyone could help ,
DJDe3ha
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Re: Creating a game

Postby roopa » Mon Sep 19, 2011 12:56 pm

Almost any game requires some type of movement – whether it be a first person shooter, a RPG, a puzzle or even a strategy game – either elements of the game (like a door), or the character in the game requires some type movement. There are 3 basics types of movement within Unity (and most games for that matter) – physics based movement, input based movement or scripted movement (Artificial Intelligence, path finding, animations etc.). Unity provides us with a variety of functions and features that we can use to implement anything from simple input based movement to complex physics based movement, such as driving a car.
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