by roopa » Mon Sep 19, 2011 12:56 pm
Almost any game requires some type of movement – whether it be a first person shooter, a RPG, a puzzle or even a strategy game – either elements of the game (like a door), or the character in the game requires some type movement. There are 3 basics types of movement within Unity (and most games for that matter) – physics based movement, input based movement or scripted movement (Artificial Intelligence, path finding, animations etc.). Unity provides us with a variety of functions and features that we can use to implement anything from simple input based movement to complex physics based movement, such as driving a car.