hardcoras wrote:Canvas and opengl are two different beasts.
These is a lot of code how to draw a sprite in opengl. Take a look at http://code.google.com/p/apps-for-android/ a program called SpriteMethodTest. It contains 3 different methods to draw a sprite.
An internal error occurred during: "Launching SpriteMethodTest"
I compiled and ran this app a few weeks ago. No problems at all.
Don't be lazy to debug yourself. Or at least provide a stack trace where the error occurred.
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