The pseudocode below draws on a Bitmap that gets drawn to the screen:
Using java Syntax Highlighting
- Bitmap bitmap = new Bitmap.createBitmap();
- Canvas bitmapCanvas = new Canvas(bitmap);
- bitmapCanvas.drawSomething();
- ...
- canvas.drawBitmap(bitmap);
Parsed in 0.065 seconds, using GeSHi 1.0.8.4
What would be the easiest way to make the drawing take place in openGL?
Something like this would be great, but I'm not too sure how openGL works yet:



