I've got a small question here.
The phone is in a Portrait position, and i'm rendering a 3D app as same as show in tutorials. But i want to application to rendered as if rotated to 90 degrees (landscape mode). So here is the question - how do i do that?
i tried setting the up vector for GLU.gluLookAt function from standart (0,1,0) to (0,0,1) but when moving lookAt vector the perspective gets skewed (it think the skew stuff begins when i'm near 90 or -90 degress of lookAt rotation). Perhaps someone spotted smth like that? Maybe i'm missing smth?Some notes to add - i'm using emulator (not an actual device) always in portrait mode, not landscape. Another question here to be asked - when user rotates actual device to landscape mode, does device handles this rotation by it self, or it only happens when user flip's the screen to get to the keyboard?
Thanx everyone in advance.


