Background images in opengl

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

Postby Patton » Tue Dec 15, 2009 11:03 am

I'll give it a try. What type is sBitmapOptions?
Junior Developer
Junior Developer
Posts: 23
Joined: Sat Jan 19, 2008 5:52 pm


Postby hardcoras » Tue Dec 15, 2009 1:16 pm

Syntax: [ Download ] [ Hide ]
Using java Syntax Highlighting
  1. private static final BitmapFactory.Options sBitmapOptions = new BitmapFactory.Options();
Parsed in 0.013 seconds, using GeSHi
Experienced Developer
Experienced Developer
Posts: 62
Joined: Sat Nov 14, 2009 2:31 pm
Location: Lithunia

Postby Frink » Sun Dec 20, 2009 10:09 pm

For reference, you shouldn't use the emulator to test OpenGL at all... the emulator is not hardware powered, so everything is done through a software emulation. You'll be lucky to ever get above 15fps :)

You may be able to do it using a 3rd party emulator though... but I don't know how readily available they are, or if it's even just a rumour :twisted:
User avatar
Posts: 46
Joined: Sat Aug 15, 2009 7:42 pm


Return to Android 2D/3D Graphics - OpenGL Tutorials

Who is online

Users browsing this forum: No registered users and 4 guests