[ Part II ] - AndroidGL Tutorial - A blank screen

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

Re: Simple approach to make a square in OpenGL

Postby takawan » Fri May 23, 2008 3:01 am

Hi whreckz,

Sorry for late reply.
And thank you for your comment I could get run with your solution too.

Now I have been trying how to manipulate OpenGL 3d objects with some kind of KeyEvent.
But still I cannot. :?


whreckz wrote:the variable glc out of scope. since it was declared in a different method

here's a more appropriate solution for the null exception error.

takawan
Freshman
Freshman
 
Posts: 4
Joined: Sat May 10, 2008 12:39 pm

Top

Postby erikbabel » Mon Jan 04, 2010 2:05 pm

This tutorial no longer works for current versions of the SDK.

See this thread for more:

viewtopic.php?p=18469
erikbabel
Once Poster
Once Poster
 
Posts: 1
Joined: Mon Jan 04, 2010 2:02 pm

Re: [ Part II ] - AndroidGL Tutorial - A blank screen

Postby dkriek » Sat May 28, 2011 3:00 am

why there is no import android.OpenGLContext in my project ? it have an error sign on my eclipse IDE , even my android SDK should contain that interface. I use android API level 2.3.3
dkriek
Once Poster
Once Poster
 
Posts: 1
Joined: Sat May 28, 2011 2:53 am

Top
Previous

Return to Android 2D/3D Graphics - OpenGL Tutorials

Who is online

Users browsing this forum: No registered users and 2 guests