Right - so a couple of days ago i posted for some help on creating an android game using the OpenGL compatibility with android.
Anyway - I did some reading etc and tried to port an existing game using the j2me canvas stuff to opengl and found it very hard to get moving quickly.
SO - to cut a long story short found Rokon and wanted to know if people had any opinions on it - found it any good - could give me any examples of stuff made within it and if its a good idea or not to get started down this track.
Rokon can be accessed here : http://rokonandroid.com/index.php
and is designed to be a 2D game engine for android.
Hopefully a lot of you will get back to me.