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anddev.org • View topic - AdMob in OpenGL

AdMob in OpenGL

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

AdMob in OpenGL

Postby zorro » Thu Jan 14, 2010 11:18 am

AdMob can be integrated in an Android app easly enough from what i've seen (although I didn't try it yet).

However my game is an OpenGL app, so how can I display the add in OpenGL? I have to manually convert the picture received from admob to a texture and manually call the browser with the specific url when the user clicks the texture?
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