HI All
sorry for my english
I'm new to android. Now I'm doing a game in android,the game with many sprites and sences,when i doing these in android I use bitmap to draw on cavas,so the with many bitmap to draw on. the cpu will be 50%(core 2 T7300)
the sence build up by many 16pels*16pels PNG. I want to konw How can i solve this problem and android can do it like Double buffering in j2me ? Thank you


