WarrenFaith wrote:Do you work with SurfaceView?
The cpu usage depend on your game loop. If you draw as fast as possible (without Thread.sleep()) the 50% is normal.
I can recommend a good article for game loop: http://dewitters.koonsolo.com/gameloop.html
As long as your app responces to events and the refresh rate is above 25fps i wouldn't look at cpu usage....
Users browsing this forum: No registered users and 2 guests