A 3d Project -- Loading and Rendering md2 model

Tutorials concerning the OpenGL® ES cross-platform API for full-function 2D and 3D graphics on the Google-Android platform.

Postby arda » Sat May 01, 2010 8:20 am

If someone can give a sample codes for .obj loading to our projects it will be so helpful...
Thanks.
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Re: A 3d Project -- Loading and Rendering md2 model

Postby suhas.gavas » Fri Apr 08, 2011 6:53 pm

anyone working on Android apps and need code to load and render ms3d models?
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Re: A 3d Project -- Loading and Rendering md2 model

Postby pleyas » Thu May 05, 2011 8:57 am

suhas.gavas wrote:anyone working on Android apps and need code to load and render ms3d models?


Hi Suhas,

Thank you for sharing!
Yes, I am working on OpenGL with different file format. I am looking for the best way to load my 3D data created on the PC to the Android platform.

and would be good to try using ms3d format.
If you have some code to share would be good to try!

thanks again!
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Re: A 3d Project -- Loading and Rendering md2 model

Postby moonlightcheese » Thu Aug 04, 2011 4:52 am

this example has an error in it that causes texture colors to not map quite right in loadTexture(GL10,Bitmap);

i found the solution a long time ago and can't seem to find it again.
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